SANDBOX

I set out to design a wearable that doesn’t scream “tech”—something that feels like comfort, not stress, and quietly coaches mindfulness.
This project was a fun exercise in physical computing and mechanics. I used an Arduino and stepper motors to experiment with different ways I could simulate "breathing."
I partnered with a software engineer to build an interactive museum installation concept where kids ages 1-99 can dig in the sand for "virtual" dinosaurs. As people dig, mountains, lakes, and dinosaurs appear.
SANDBOX

I set out to design a wearable that doesn’t scream “tech”—something that feels like comfort, not stress, and quietly coaches mindfulness.
This project was a fun exercise in physical computing and mechanics. I used an Arduino and stepper motors to experiment with different ways I could simulate "breathing."
I partnered with a software engineer to build an interactive museum installation concept where kids ages 1-99 can dig in the sand for "virtual" dinosaurs. As people dig, mountains, lakes, and dinosaurs appear.
SANDBOX

I set out to design a wearable that doesn’t scream “tech”—something that feels like comfort, not stress, and quietly coaches mindfulness.
This project was a fun exercise in physical computing and mechanics. I used an Arduino and stepper motors to experiment with different ways I could simulate "breathing."
I partnered with a software engineer to build an interactive museum installation concept where kids ages 1-99 can dig in the sand for "virtual" dinosaurs. As people dig, mountains, lakes, and dinosaurs appear.